![]() The very first Capture (I didn't make up that pun, it's in the game!) has you taking over a frog and leaping to fantastic heights. In the same fashion, Odyssey encourages you to experiment and try that hat on EVERYTHING. That's where you get down to business and learn how to utilize the game's new core mechanic: throwing Cappy at objects and characters to take over their bodies and abilities. Here's hoping.Īfter seizing control (and Nintendo made sure I played using pro controller, handheld system, and motion-control joycons at various points), I was dropped into a sort of hat town. ![]() The game's trailers, however, made it look differently. I'll reserve judgment for the final game since Breath of The Wild actually did something clever with Nintendo's other major princess: She was the real brains of the story and not a weepy damsel in distress. Peach was a rad playable character in Super Mario 3D World, as was Rosalina, so going back to the drawing board on gender seems pretty regressive. Sure.) It's a double-damsel situation, which is less than awesome, but thus far its my only beef with the game. In the intro, it's established that, yup, Bowser wants to marry Princess Peach, and kidnaps both her and the younger sister of Cappy-the living hat that offers Mario unique powers in Odyssey (which, yeah. ![]() There is one thing that irks me, and let's get to it right away, because that's what the game does.
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